LucasArts is really doing all they can with the Star War franchise and has been coming out with quite a few titles under the name. It also doesn’t appear as though they are going to slow down, because there are still quite a few Star Wars titles slated in the coming months. LucasArts really hit he nail straight on with Star Wars Rogue Squadron 2 with its great gameplay. It was really one of the best Star Wars games in quite some time. Now after a few years in development LucasArts and Factor 5 are going to try and improve upon the previous version (somehow). Well, it was great to see another game come out from the series, and it’s great that it’s a good game, but unfortunately it doesn’t live up to all the hype.
Over the years, we’ve seen Star wars name being used on games ranging from space shooters to RPG’s. Now we have Rogue Squadron III, a game that combines both air and ground combat to make a game that you could essentially get all in one. If you have played Rouge Leader, Rogue Squadron is quite similar in that they do a lot of things in the same manner. One of the big differences found in Rogue Squadron III is that there are two paths you need to take in order to complete the game.
The two different paths you take are in fact two different characters you play with through the game, and coming down the home stretch of the game, their paths will cross for a few levels. The two characters are, first the most well known character Luke Skywalker and the other is Wedge Antilles. I like the idea that Factor 5 put into play with this latest edition of Rogue Squadron, and for the most part this system works quite well.
Throughout the game you will have plenty sequences both out in the sky and on foot. There have been plenty of additions/extra features added to the game that really make attempt to make it better then the last version. Some of these upgrades have really made a nice change to the game, where others could have been much better executed.
To start with the air/space combat portions of the game is where Rogue Squadron 3: Rebel Strike really performs at its best. The Gameplay is solid, and sticks to the normal air combat system, that is just as good as what you would find in Rogue Leader. There have been some new planes added for your enjoyment and some of the same old aircrafts are still available in the game. This is really the part of Rogue Squadron 3 that keeps it up, there is a lot of fun and good times to be had in this portion of the game.
Whenever Lucas Arts (in my opinion) has tried to combine air and ground missions in the same game one of the two just never comes out as good as it should. In this case the on-foot mission’s just fall flat on their face, with lack of imagination and execution, there is really nothing good going on. When playing these missions you really feel cheated, like you have had the fun taken away from you. You are given some basic jump, roll, lock on, and shoot controls that not only have a hard time working, but just feel outdated. Luckily there are on a small number of these missions, but it would have been better had they just left these out and gave us more aerial missions. The addition of these on-foot missions are admirable (for the idea), but hurtful for the game. They end up really slowing down the pace of the game and in the end you may find yourself struggling through these missions.
One of the biggest plus towards Rogue Squadron is the ability to unlock Rogue Leader once you have gotten through the main mode. The one downfall is the fact you have to play with a friend, but this cooperative mode is one that is definitely a lot of fun to play, and somewhat makes up for where the on-foot missions hurt the game.
Back when the Gamecube was released, there was one game that really showed off what the Gamecube was made of, and that was Rogue Leader. This is one section of the game where Rogue Squadron III really had a lot to live up to, and ended up doing so.
Rogue Squadron III on the surface may not catch your eye right away, but as you play through the game you will find that it is definitely one of the best looking games on the Cube. One of the first things I noticed about the game was the environments, which were just gorgeous. While heavily detailed and just plain gorgeous, there is really nothing to complain about when viewing the environments. Each different area has a nice unique look and feel to it that really helps keep things fresh, especially later on in the game. The crafts in which you fly around in are also quite nice in that they all have beautiful designs and are heavily detailed.
The one downside to the graphics comes on foot, and that is the character models, which just don’t fit up to par with the rest of the game. They end up feeling quite plain and boring, which doesn’t help out the on-foot levels at all. Overall though the graphics are really great, and besides the small downfall, this is one of the best looking titles on the Cube to date.
Rogue Squadron III: Rebel Strike had a chance to be a fun game, and at times it is quite fun, but with the faults coming from the on-foot missions it is really hard to give your full praise. The air missions are solid, and a lot of fun to play, and really keep the game alive and well. With the addition of Rogue Leader that can be unlocked as well as the multiplayer mode there is still a lot of fun to be had in the world of Star Wars.
Unfortunately Rogue Squadron III doesn’t live up to all the hype that surrounded the long development process. With that being said if you are a fan of the series, or just a Star Wars fan in general, there is still plenty of fun to be had flying around, and shooting down enemies. If your looking for a good Star Wars game this may be the one for you, if your not sure then this one will make a great rental.
The owner and editor-in-chief of Darkstation.com. I've been apart of the website since 2002 and purchased the website in 2010. Owning and running Darkstation is a dream come true. I love video games and I love writing and talking about them even more.