Blood of the Werewolf
With a style carved from some old greats, Blood of the Werewolf is an excellent game. Comfortable in its own skin and not afraid to play with the ideas that brought it to the party, Scientifically Proven's first venture into the platform genre is a joy, even when it's doing its damnedest to teach you lessons you don't want to learn.
Constant C are is a game that is too difficult for its own good. It has little to no room for error, especially near the end. Lacking a tutorial system forces the player to figure everything out on his or her own. It started off very fun with just the right level of challenge. As more is introduced it quickly became overwhelming. The story being tied to collectible items was faulty. It forced you to become a perfectionist just to learn what happens next. It turned from, what I thought was, an interesting take on the platformer genre into a forgettable game that had quickly become too hard.
Max: The Curse of Brotherhood
The Curse of Brotherhood is a unique and charming game. Although a few puzzles are solved more through trial-and-error than anything else, many more are clever and can be solved with careful planning and a healthy dose of creativity. Overall, the game is enjoyable; I rarely felt that puzzles were out-of-place or that they tested my patience to its limits. With its delightful graphics and impressive lighting, detailed environments, challenging puzzles, and simple gameplay that generally works, Max: The Curse of Brotherhood is a gem that is definitely worth your time and money.
While I certainly applaud the work done on Cloudberry Kingdom's engine, it has one big flaw: computers don't understand what fun is. You can have a computer make a level, but it'll just be following parameters. To really achieve something entertaining, there has to be more of the creator in it, or more interesting gameplay on top of a neat algorithm. By divorcing themselves so much from the experience, Pwnee Studios allows their game to suffer from not being able to judge whether a level is actually fun, making it come off pointless, shallow and uninteresting.
I honestly can’t rave enough about the soundtrack in Rad Raygun so instead of listening to me go and play the game and listen to it. The gameplay feels like riding an old bike, the soundtrack is killer, the dialogue will make you laugh and the graphics will make you remember the good old days. Rad Raygun is short and sweet, and I really hope there is more to come in the future.