Super Smash Bros.
Super Smash Bros. for 3DS is almost everything you could ask for from a portable version of Smash Brothers. It sports a huge, diverse roster of characters, a ton of new, quirky modes, and has enough collectables to keep any Nintendo fan busy for quite some time. If not for the flaws with its multiplayer, I would actually go so far as to say that it is the quintessential Smash Bros. experience on the go. I understand that people may be hesitant to buy Super Smash Bros. for 3DS with the Wii U version coming out soon, or because it's feared to be a subpar entry in the series being that it’s on a weaker handheld system, but I could not disagree more. Whether you’re a longtime fan of the series like me, or a curious newcomer, you owe it to yourself to buy this game if you have a 3DS.
Dillon's Rolling Western: The Last Ranger
The difficulty of having Tower Defense and RTS games where you have a central avatar seems obvious: you need to be omnipotent on the battlefield, but these games limit you too much to really be enjoyable. Instead of zooming over, you must saunter. Giving orders can only be done to specific units who are close enough to you. And if you spend time splitting between two severely different genres, it’s unlikely those two are ever going to come together in the way you want. It’s a lesson Dillon’s Rolling Western: The Last Crusade could have used: it’s not always good to be genre-straddling, especially when you do it in a way that leaves both your genres hamstrung and uninteresting.