It's a shame that Windscape feels so bland, because it offers some interesting twists to the Elder Scrolls formula with its striking art style and Zelda-like approach to dungeon design. Unfortunately, the game's uninspired characters and repetitive combat prevent it from capitalizing on its strengths.
Tales of Vesperia: Definitive Edition Review
In spite of its uneven difficulty, Tales of Vesperia: Definitive Edition is an easy recommendation for fans of JRPGs. Its world is large, combat is varied, and solid pacing makes it an easy game to digest – especially from the comfort of the Switch's handheld mode.
CrossCode is the very definition of a passion project as it was painstakingly developed over a span of seven years, and it really shows. The game is filled to the brim with content, including a lengthy story campaign, diverse enemy designs, and many side quests. It really has a lot of bang for your buck.
Conan Exiles Review
With dozens of open world survival/crafting games crowding the market, any new entry needs a strong hook and distinct identity. With its link to one of fantasy fiction's most iconic characters, you'd think that Conan Exiles would have it made. The title suggests a Frank Frazetta painting come to life in all its hyper-masculine, brutal glory.
City of Brass Review
Like a tasty dish that somehow blends familiar flavors into a unique concoction, City of Brass tosses together a number of tried-and-true genres - first-person action RPG, roguelike and procedurally generated dungeon crawler - and the result is a tasty treat... at least for a while.
Dark Souls Remastered Review
Having spent over a thousand hours playing Dark Souls on the PC - and dozens of hours on the original console versions - it would be fair to say I have a special relationship to the game. Dark Souls is my Mario and Zelda all rolled into one, a transformative experience that at this point in my life has become more ritual than entertainment, a series of moments and tasks that produce a Zen-like state of mind.
Seven: The Days Long Gone Review
Setting aside the bugs, a poorly considered fast travel system (which spawns players in sometimes dangerous locations) and fairly tepid combat, what I most missed in Seven was any sense of personal identification or relationship with the main character. To me, this is at the heart of any successful RPG...the role-playing part, something almost entirely absent from Seven.
Zwei: The Ilvard Insurrection Review
Despite being a sequel of sorts, it really is a stand-alone game, set in the same world as Zwei! (never released outside Japan) but with new heroes and storyline. Bearing the developer’s usual setup of immediacy and user-friendliness and boasting lovely looks bathing in color and character, the game is like a perfect antidote to the gloom of most of the hit titles surfacing for the holiday season.
It is too bad that what was good about AereA did not ultimately find a better game in which to reside. It is a bad game, but it is one that does not feel like a soulless cash grab. On the other hand, it is also not a game that stumbles because it is overly ambitious or because it banks on one or two game mechanics that just don’t work.
The Incredible Adventures of Van Helsing
This is a poor port of a decent game that should be avoided. There are other action-RPGs to play on the PS4 with better performance that offer better value and experiences. Stay away from this version of The Incredible Adventures of Van Helsing and either get the PC version or pop in Diablo III instead.