It's a shame that Windscape feels so bland, because it offers some interesting twists to the Elder Scrolls formula with its striking art style and Zelda-like approach to dungeon design. Unfortunately, the game's uninspired characters and repetitive combat prevent it from capitalizing on its strengths.
Tales of Vesperia: Definitive Edition Review
In spite of its uneven difficulty, Tales of Vesperia: Definitive Edition is an easy recommendation for fans of JRPGs. Its world is large, combat is varied, and solid pacing makes it an easy game to digest – especially from the comfort of the Switch's handheld mode.
CrossCode is the very definition of a passion project as it was painstakingly developed over a span of seven years, and it really shows. The game is filled to the brim with content, including a lengthy story campaign, diverse enemy designs, and many side quests. It really has a lot of bang for your buck.
Conan Exiles Review
With dozens of open world survival/crafting games crowding the market, any new entry needs a strong hook and distinct identity. With its link to one of fantasy fiction's most iconic characters, you'd think that Conan Exiles would have it made. The title suggests a Frank Frazetta painting come to life in all its hyper-masculine, brutal glory.
City of Brass Review
Like a tasty dish that somehow blends familiar flavors into a unique concoction, City of Brass tosses together a number of tried-and-true genres - first-person action RPG, roguelike and procedurally generated dungeon crawler - and the result is a tasty treat... at least for a while.
Dark Souls Remastered Review
Having spent over a thousand hours playing Dark Souls on the PC - and dozens of hours on the original console versions - it would be fair to say I have a special relationship to the game. Dark Souls is my Mario and Zelda all rolled into one, a transformative experience that at this point in my life has become more ritual than entertainment, a series of moments and tasks that produce a Zen-like state of mind.
Seven: The Days Long Gone Review
Setting aside the bugs, a poorly considered fast travel system (which spawns players in sometimes dangerous locations) and fairly tepid combat, what I most missed in Seven was any sense of personal identification or relationship with the main character. To me, this is at the heart of any successful RPG...the role-playing part, something almost entirely absent from Seven.
Zwei: The Ilvard Insurrection Review
Despite being a sequel of sorts, it really is a stand-alone game, set in the same world as Zwei! (never released outside Japan) but with new heroes and storyline. Bearing the developer’s usual setup of immediacy and user-friendliness and boasting lovely looks bathing in color and character, the game is like a perfect antidote to the gloom of most of the hit titles surfacing for the holiday season.
It is too bad that what was good about AereA did not ultimately find a better game in which to reside. It is a bad game, but it is one that does not feel like a soulless cash grab. On the other hand, it is also not a game that stumbles because it is overly ambitious or because it banks on one or two game mechanics that just don’t work.