Burnout

Burnout Crash!

With a strict focus on racking up high scores and being able to challenge friends and online players, there’s enough replayability on hand but after a few hours it all gets a bit stale. This isn’t the type of game you’d want to play for hours on end, lest the frantic nature of the gameplay, bright colors and terrible voice acting drive you mad. Burnout Crash is better served as a something to do when you have a few minutes to kill.

Burnout Crash!

Burnout Paradise

Burnout Paradise is the first great game of 2008. It has all the makings of one of the best the Burnout series has seen, and if improved upon for next year could be the best Burnout yet. If you have a PS3 and are looking for something to spend your Christmas gift cards on, Burnout Paradise is the game to get.

Burnout Paradise

Burnout Dominator

The final product of Burnout Dominator just feels like it had so much more it could have done but wasn’t given the chance to. The odd absence of both online play and the crash mode does make the overall package less desirable. However, if you enjoy Burnout games of the past, you will continue to enjoy Burnout Dominator. Just don’t expect to play the best Burnout title.

Burnout Dominator

Burnout Revenge

Sure the game may not have a new feature that just amazes me, but it has the same great fundamentals of Burnout 3 and improves upon them and that is truly what makes Burnout Revenge a great game. If you enjoyed Burnout 3, then you really need to go down to your local electronic store and pick up a copy of Burnout Revenge, as it truly is a great game.

Burnout Revenge

Burnout 2: Point of Impact

The only things that would make this game better would be more cars, greater customisation, more tracks and more to do. It seems like a lot but when you’re playing you really won’t think about the holes in the game. Just imagine if these cars were taken from real life and included real manufacturers. Unfortunately it’s never going to happen but I can dream, in-between races of course.

Burnout 2: Point of Impact