Pillars of Eternity -- The White March, Part 2
Perhaps, but my heart does not lie to me. Whereas the original game was one that I couldn’t stop playing, The White March – Part 2 was a game that eventually became a grind that I had to force myself to finish. Now would be a great time for Obsidian to take a few years to reflect on the successes of Pillars of Eternity and develop a great sequel.
It is a quality title that gets a lot of core elements right, and its bigger problems (such as the interface and controls) can theoretically be fixed with a patch. By the time that you reach hour fifteen in the campaign though, those problems will weigh heavily and test your tolerance for repetitive gameplay. It is easy to appreciate the effort and creativity that went into this title, but it is probably one that you will want to tackle in thirty or sixty minute spurts.
There is a lot of competition in this genre nowadays, which makes a game like Hard West a little harder to recommend than it used to be. If you aren’t a big fan of turn-based combat, then Hard West is probably not a game for you. If, however, you have played through the XCOM series, Wasteland 2, or even the Shadowrun reboot RPGs, then Hard West will provide something a little different if you are still looking for more turn-based combat.