Coming in at around six hours for a pretty thorough playthrough, Headlander was an absolute delight. A true experience for the senses, its unique world easily outweighs the few moments of difficulty presented by slightly stiff controls. As they would say in the Pleasure Dome “Stop by for the Robot Dances/Stay for the Butt Plug Jungle Room.” (They don’t say this anywhere in the Pleasure Dome)
Despite how short the game is, it maybe emphasizes why the other games use this idea to break it up - the concept never really evolves or grows in any way, and with the platforming so basic, there's really not much else here to dig into. It winds up being a rhythm game with disposable musical elements, a platformer with uninteresting mechanics.
Broken Age Act I
Between its story, flavorful presentation, and adequate point-and-click gameplay, there is a lot to like with this episode of Broken Age. It has the makings of a classic. If it fulfills its potential, we may speak of it in ten years with the same reverence of which we speak other Tim Shafer classics like Psychonauts and Grim Fandango.
Broken Age: Act One
Act one runs for about four hours, ending on a rough cliffhanger. It's quite painful to see it end just as the link between the two stories begins to reveal itself, but they've managed to find the perfect break point. The final moment is a shocker and has me eagerly awaiting act two. This first act of Broken Age is easily worth your time for the fantastic writing and brilliant presentation alone, but here's hoping they can really go wild with interesting puzzles and challenges in the forthcoming second act.
Double Fine Happy Action Theater
It’s obvious that the technology is a long way from being perfect or even serviceable in a “hardcore” game but it’s fun. It is by no means a reason to buy a Kinect, but if you have a Kinect and at least one friend to play this with, you NEED to own this game. And this is the only Kinect game I can say that about.