PC Platformer

Katana ZERO Review

Katana Zero is a short but sweet experience that captures the stylistic flair of Hotline Miami mixed with a cyberpunk theme, while making a name for itself with its polished gameplay but without feeling tedious or overstaying its welcome.

Katana ZERO Review

The Eternal Castle Review

Indie games come in all forms. Some try new and innovative ideas, some refine established formulas, and some call back to the past. The Eternal Castle is a bit different; it calls back to a past that actually never was. It’s a remaster of a game that only exists in the imaginations of its developers.

The Eternal Castle Review

Touhou: Scarlet Curiosity Review

Scarlet Curiosity is the video game equivalent of comfort food. It is an experience with little substance, but I still wholeheartedly enjoyed it.

Touhou: Scarlet Curiosity Review

Sundered Review

The game rewards the time spent on it, and the more you put into it, the more awesome it gets. Just like Eshe, who in the beginning is a mere shadow of the lean, mean killing machine she’s to become. To me, she is the Starkiller that never was and the caverns are her proving grounds.

Sundered Review

Mega Man Legacy Collection 2 Review

The few modest upgrades serve casual fans, and the challenges offer veterans something to chew on. While I would have loved to see more new features and additional games like the oft-forgotten spinoff Mega Man and Bass, a package of four solid action platformers is enough to make Mega Man Legacy Collection 2 desirable to both fans and newcomers.

Mega Man Legacy Collection 2 Review

Human: Fall Flat

I really can’t think of a person who wouldn’t enjoy this game on some level. If you're a fan of puzzle platforming or physical comedy, grab Human: Fall Flat right now.

Human: Fall Flat

Ronin

Rather than make you feel like an all-powerful ronin warrior, Ronin forces you to criticize every move then rewards you with abilities. When you finally have a full ninja arsenal at your disposal, the game picks up and starts to get fun. At it’s high points Ronin masters the art of platforming and turn-based strategy, but at it’s lows it drags to a crawl because you have to constantly think about ‘completing’ a level rather than finishing it. The game is rather short, so maybe going back and getting all the abilities would be fun but really there is no need too. There is even a new game plus, but it changes only the guards in each level. This game deserved to be full throttle from the very beginning, because of how awesome the tone and art direction is. It is not until you master your skills that Ronin actually becomes rewarding, but when it does you feel like a ninja master.

Ronin

Fenix Rage

Inconsistent hit detection and a lack of feedback on respawns rattle the careful balance needed to maintain the fun in all the challenge, and the minigames that were intended to break up the flow end up stopping it dead in its tracks. Even so, there’s a solid gimmick at the heart of the game, and there are some golden levels contained within the massive campaign. It lacks the heart and the polish of its peers, but Fenix Rage is a competent platformer nonetheless.

Fenix Rage

The Waste Land

It’s a story about the consequences of vice, the forsaking of values and a quest for redemption, with a colorful level design and likable features borrowed from games like Zelda, but there are several interface design choices that make both exploration and combat bad, ruining the concept of a game that, I’m not kidding, could have been revered as 16-bit Dark Souls. On the plus side, I do believe that most of these deficiencies can be fixed in a patch, or at the very least contemplated if the developers want to make a sequel or different game. My final opinion is that it could have used a lot more quality testing.

The Waste Land