The Eternal Castle Review
Indie games come in all forms. Some try new and innovative ideas, some refine established formulas, and some call back to the past. The Eternal Castle is a bit different; it calls back to a past that actually never was. It’s a remaster of a game that only exists in the imaginations of its developers.
The game rewards the time spent on it, and the more you put into it, the more awesome it gets. Just like Eshe, who in the beginning is a mere shadow of the lean, mean killing machine she’s to become. To me, she is the Starkiller that never was and the caverns are her proving grounds.
Mega Man Legacy Collection 2 Review
The few modest upgrades serve casual fans, and the challenges offer veterans something to chew on. While I would have loved to see more new features and additional games like the oft-forgotten spinoff Mega Man and Bass, a package of four solid action platformers is enough to make Mega Man Legacy Collection 2 desirable to both fans and newcomers.
I appreciate what Splasher does with the four buttons because it’s opening up the genre and experimenting with what’s possible. Another platformer where you jump through levels would probably be dust in the wind but Splasher stands out because it takes a chance with its unique, if sometimes frustrating, controls.
Rather than make you feel like an all-powerful ronin warrior, Ronin forces you to criticize every move then rewards you with abilities. When you finally have a full ninja arsenal at your disposal, the game picks up and starts to get fun. At it’s high points Ronin masters the art of platforming and turn-based strategy, but at it’s lows it drags to a crawl because you have to constantly think about ‘completing’ a level rather than finishing it. The game is rather short, so maybe going back and getting all the abilities would be fun but really there is no need too. There is even a new game plus, but it changes only the guards in each level. This game deserved to be full throttle from the very beginning, because of how awesome the tone and art direction is. It is not until you master your skills that Ronin actually becomes rewarding, but when it does you feel like a ninja master.
Inconsistent hit detection and a lack of feedback on respawns rattle the careful balance needed to maintain the fun in all the challenge, and the minigames that were intended to break up the flow end up stopping it dead in its tracks. Even so, there’s a solid gimmick at the heart of the game, and there are some golden levels contained within the massive campaign. It lacks the heart and the polish of its peers, but Fenix Rage is a competent platformer nonetheless.
The Waste Land
It’s a story about the consequences of vice, the forsaking of values and a quest for redemption, with a colorful level design and likable features borrowed from games like Zelda, but there are several interface design choices that make both exploration and combat bad, ruining the concept of a game that, I’m not kidding, could have been revered as 16-bit Dark Souls. On the plus side, I do believe that most of these deficiencies can be fixed in a patch, or at the very least contemplated if the developers want to make a sequel or different game. My final opinion is that it could have used a lot more quality testing.