The most striking thing about Mugsters is the feeling of isolation it gives you. There’s no dialogue, just a hypnotic, low-key musical score. There aren’t any real characters, just you, some faceless alien enemies, and a few nameless humans that they’ve captured, all in an empty polygonal style.
Unravel Two Review
Three years ago, we all watched as a nervous but earnest Martin Sahlin presented Unravel during the EA E3 Press Conference. When the game was released the following year, I found Yarny’s adventure through the memories a profoundly moving, singular experience. It felt that the developers had said what they had to say. Fast forward two years and three press conferences later, and note my utter amazement when not only a sequel is announced but released the same day.
Shio, developed by Coconut Island Games, is the latest entry to the already crowded platforming genre. The game features well-designed levels that will test your dexterity and a far too ambiguous story that will test your patience as you try to piece it together. While it doesn't achieve the level of great 2D platformers. like Ori and the Blind Forest or Super Meat Boy, Shio has its own unique charm to keep players hooked.
Master of Anima Review
Master of Anima from Passtech Games takes the strategic micro-management aspect from RTS (Real-Time Strategy) games and mixes it with the exploration and puzzle-solving elements from the adventure genre to make one fresh adventure-RTS hybrid. The individual designs of the game may not be entirely original, but the synergy between various gameplay elements is rather remarkable.
Rock of Ages 2: Bigger and Boulder Review
Rock of Ages 2 is a fun and madcap adventure, giving you the ability to desecrate art and history, but the game has a habit of taking a little too long with each match. The humor and character carry it a long way and the battles can come to very tense nail-biting finishes, but a better balance on the damage and more interesting map designs would do a lot to help give it more legs.
Masquerada: Songs and Shadows Review
it doesn't have the deepest combat system out there, and its isometric graphics aren't what anyone would call top-notch (although both those things are solid for an indie title). But what it does have is a lot of HEART. The story is intriguing and well told and the audio is just fantastic. If you're looking for a song to get lost in, Maquerada may be just what you're looking for.
While it is not a horrible game itself, I could not help but feel that MechRunner was a game released on the wrong platform, towards the wrong audience, with wrong core design decisions. During my play, I was expecting something unique and innovative from MechRunner, which would distinguish itself from other mindless endless runners. Sadly, my search was fruitless. MechRunner did nothing that warrants your precious time.
In the end it all comes down to what kind of a game you are willing to play. If you want a straight up horror game, 2Dark probably isn't the game you are looking for. If however, you want a fun point-and-click adventure game with grain of tension, I believe you will find 2Dark appealing.
Everything is definitely a unique experience but it does wear out its welcome at a point. When it starts to feel empty and like all you're doing is mechanically ticking things off of a "found a thing to control!" checklist and feels like it's leaving its message to the wayside, that's when it's best to cut it loose, in my opinion. It can feel unlike anything you've ever played, but eventually, like real existence, it starts to feel like a slog. But in those moments when it's firing on all cylinders, it's really something special.
Uncanny Valley Review
It's a crying shame that Uncanny Valley spends so much of its time crippling your play time with contrivances and strict time limits. Once you learn how to make progress, you'll enjoy a second half akin to what the entire game should have been, but then its endings get less memorable. Uncanny Valley wants to be an engaging survival horror romp, and sometimes it gets to be, but it's ultimately an experience that can be best described as mediocre.
Exile's End Review
Playing through Exile’s End feels like a blast from the past. Its 2D side scrolling gameplay feels like the classic gameplay we grew up with, while its science-fiction story feels tired and outdated. It borrows ideas from well-established genre’s, but it never accomplishes anything great to make it stand out on its own. It is a game with solid mechanics, but suffers from not having an identity of its own.
Small Radios Big Televisions Review
With no real challenges to test your mettle and a game length of just under two hours, it doesn’t come with much staying power. It might be more fun as a VR game, given the premise and the places the cassette tapes reveal. Either way, there is little more to the game outside of it being a “Hey, check this out” experience.