PS4 Indie

The Padre Review

The Padre is a voxel-style take on horror with callbacks to various elements from the golden age of survival horror games. Anyone growing up with games like Resident Evil or Silent Hill will feel right at home with The Padre as it attempts to emulate fixed camera angles and blocky visuals of the past.

The Padre Review

Insane Robots Review

Turns out that Insane Robots is totally different from what I originally expected. It's a turn-based tactical game that plays like a card game/board game hybrid where your victory depends on strikes of luck with some randomness and some tactical decisions.

Insane Robots Review

Mugsters Review

The most striking thing about Mugsters is the feeling of isolation it gives you. There’s no dialogue, just a hypnotic, low-key musical score. There aren’t any real characters, just you, some faceless alien enemies, and a few nameless humans that they’ve captured, all in an empty polygonal style.

Mugsters Review

Unravel Two Review

Three years ago, we all watched as a nervous but earnest Martin Sahlin presented Unravel during the EA E3 Press Conference. When the game was released the following year, I found Yarny’s adventure through the memories a profoundly moving, singular experience. It felt that the developers had said what they had to say. Fast forward two years and three press conferences later, and note my utter amazement when not only a sequel is announced but released the same day.

Unravel Two Review

Shio Review

Shio, developed by Coconut Island Games, is the latest entry to the already crowded platforming genre. The game features well-designed levels that will test your dexterity and a far too ambiguous story that will test your patience as you try to piece it together. While it doesn't achieve the level of great 2D platformers. like Ori and the Blind Forest or Super Meat Boy, Shio has its own unique charm to keep players hooked.

Shio Review

Master of Anima Review

Master of Anima from Passtech Games takes the strategic micro-management aspect from RTS (Real-Time Strategy) games and mixes it with the exploration and puzzle-solving elements from the adventure genre to make one fresh adventure-RTS hybrid. The individual designs of the game may not be entirely original, but the synergy between various gameplay elements is rather remarkable.

Master of Anima Review

The Coma: Recut Review

In the end, The Coma: Recut delivers a solid (albeit short) 2D horror experience. However, the game as a whole suffers a bit from being a "one-hit wonder" in the gameplay. After being chased 7-8 times in a row, the 9th time just doesn't scare you anymore.

The Coma: Recut Review

Rock of Ages 2: Bigger and Boulder Review

Rock of Ages 2 is a fun and madcap adventure, giving you the ability to desecrate art and history, but the game has a habit of taking a little too long with each match. The humor and character carry it a long way and the battles can come to very tense nail-biting finishes, but a better balance on the damage and more interesting map designs would do a lot to help give it more legs.

Rock of Ages 2: Bigger and Boulder Review

Masquerada: Songs and Shadows Review

it doesn't have the deepest combat system out there, and its isometric graphics aren't what anyone would call top-notch (although both those things are solid for an indie title). But what it does have is a lot of HEART. The story is intriguing and well told and the audio is just fantastic. If you're looking for a song to get lost in, Maquerada may be just what you're looking for.

Masquerada: Songs and Shadows Review

MechRunner Review

While it is not a horrible game itself, I could not help but feel that MechRunner was a game released on the wrong platform, towards the wrong audience, with wrong core design decisions. During my play, I was expecting something unique and innovative from MechRunner, which would distinguish itself from other mindless endless runners. Sadly, my search was fruitless. MechRunner did nothing that warrants your precious time.

MechRunner Review

2Dark Review

In the end it all comes down to what kind of a game you are willing to play. If you want a straight up horror game, 2Dark probably isn't the game you are looking for. If however, you want a fun point-and-click adventure game with grain of tension, I believe you will find 2Dark appealing.

2Dark Review

Everything Review

Everything is definitely a unique experience but it does wear out its welcome at a point. When it starts to feel empty and like all you're doing is mechanically ticking things off of a "found a thing to control!" checklist and feels like it's leaving its message to the wayside, that's when it's best to cut it loose, in my opinion. It can feel unlike anything you've ever played, but eventually, like real existence, it starts to feel like a slog. But in those moments when it's firing on all cylinders, it's really something special. 

Everything Review

Uncanny Valley Review

It's a crying shame that Uncanny Valley spends so much of its time crippling your play time with contrivances and strict time limits. Once you learn how to make progress, you'll enjoy a second half akin to what the entire game should have been, but then its endings get less memorable. Uncanny Valley wants to be an engaging survival horror romp, and sometimes it gets to be, but it's ultimately an experience that can be best described as mediocre. 

Uncanny Valley Review

Exile's End Review

Playing through Exile’s End feels like a blast from the past. Its 2D side scrolling gameplay feels like the classic gameplay we grew up with, while its science-fiction story feels tired and outdated. It borrows ideas from well-established genre’s, but it never accomplishes anything great to make it stand out on its own. It is a game with solid mechanics, but suffers from not having an identity of its own.

Exile's End Review