Uncanny Valley Review
It's a crying shame that Uncanny Valley spends so much of its time crippling your play time with contrivances and strict time limits. Once you learn how to make progress, you'll enjoy a second half akin to what the entire game should have been, but then its endings get less memorable. Uncanny Valley wants to be an engaging survival horror romp, and sometimes it gets to be, but it's ultimately an experience that can be best described as mediocre.
Layers of Fear
So if you want a horror game that is actually, you know... scary, then look no further. I cringed every time I looked over my shoulder, I broke out in a cold sweat two or three times, I felt just as unhinged as the protagonist, dreaded approaching every flickering light, and I loved every minute of it.
The Evil Within
The Evil Within is a game that the survival horror genre desperately needed. Recent horror games have seem to forgotten simple mechanics that makes the genre so unique. The Evil Within is the perfect example of the old cliche "If it ain't broke, don't fix it". Shinji Mikami and Tango Gameworks does just that. Even with a plot that never meets its potential, the beautifully designed enemies, superb gameplay and terrifying environments all come together to give horror fans a fascinating, memorable experience.
Graphically it’s also unimpressive considering the engine it’s using whereas the gameplay is simply uninspired, tiresome and dull. The ability to see searchable objects by shining a glow-stick in their general direction was annoying as it makes them glow all over with patterns and symbols which completely broke the immersion for me from very early on in the game. Things like that should be saved for something actually important or impressive, not just for drawers and tables. If you want a real survival horror then find something else because this one is not worth your time.