You would think a game where your progress and location are reset every 60 seconds would be the kind of thing that would drive you bonkers. After all, ask most people what their least favorite thing in games is, and one of the top things you'll hear is the time limits. Even if they're doable, they still add a layer of stress and rush that can mar a more fun experience. So, a game entirely based on that kind of idea should also be the kind of game that doesn't work at all, right?
Crossing Souls Review
It’s 1986 and the summer vacation has just started in a small town of Tajinga, somewhere in the conceptual North America. Teenage boy Chris is eager to meet up with his friends and spend the sunny days equally frolicking and slacking. There’s a change in the plans when his kid brother Kevin informs him via walkie-talkie that he has found something super exciting that Chris & co. must immediately see.
Hellblade: Senua's Sacrifice Review
All the same, Senua’s trembling journey is a one that needs to be seen to the close to get its true meaning. I realize I might have sounded quite harsh in my critique but my heart told me to rate the game better. After all, Senua's cry for help made me shed tears.