With lackluster looks and a lame story serving as ballast, the combat would have to be spot on perfect to carry this game out of mediocrity. It's good, far and away the best part of the game, with the scoring system adding challenge, thought and tension to the proceedings, but it's not enough to push this into “must have” status. To end with an appropriate pun, this Final Exam passes... but just barely.
Orc Attack: Flatulent Rebellion
For a $10 game Orc Attack is decent for the price. You get what you pay for in this case. Go in for a cheap game and you’ll get is a cheap game. It will hold you over for a few hours, maybe more if you have some friends you can bribe/guilt into joining you, but don’t expect to come back to it once you’re finished.
Do Not Fall
Do Not Fall was a bit of a pleasant surprise, offering some nice challenge with an interesting mechanic. It wears a bit thin towards the end, and there were many times when I felt the game, and not my actions, had cheated me, but I never felt like I was smashing my head against the wall. If you are looking for a good, solid platformer, and don't mind a cutesy aesthetic with almost no connecting narrative, this one is worth your time.
That's the gist of it really. Ducktales Remastered looks great and sounds great, but at the end of the day, it's tired and repetitive. Does it color my perception of the older classic? Not in the least. But it will make me wary in the future, when a developer trudges out an old memory in new clothing, whispering the sweet siren's call in my ear, telling me it will all feel the same. It might, sure, but it rarely ever does.
Strength of the Sword 3
It's never bad to reach for the stars. It's the only way you succeed. And much like the lessons Ivent Games hopes you learn while playing their game, I hope subsequent projects from this team eliminate the small, yet serious issues presented. Strength of the Sword 3 shows incredible promise, and goes a long way towards meeting it. It's almost there.
Ratchet & Clank: Full Frontal Assault
I came into this review with a lot of harsh thoughts based on what amounts to “You took my single player away from me.” But after examining what was accomplished, and what was released at a decent price range ($19.99) for the package, I am kinda seeing the value in Insomniac's latest R&C experiment.
HD re-releases can be a funny beast sometimes. Capcom is no stranger to the format, having gone back and given some classic titles from last generation a serious graphic beef-up, both for good and for ill (did we really need a Jojo HD?). The publisher's latest attempt is with PS2 critical darling Okami, a game known for it's beautiful visuals and almost other worldly ink wash, cel-shaded style. Does Okami 's visual style hold up in HD?