Rainbow Six

Rainbow Six: Siege

Rainbow Six: Siege delivers on what it promised to be: a well-made, multiplayer-focused, team shooter. To criticize it for not having a stronger single player experience is accusing it of a pretense it never made, and consumers will decide whether the product has broad enough appeal to warrant its price. Beyond that, the game would benefit from more visual detail and polish, and a coherent narrative that placed the matches in context or part of an arc and while the levels are well designed and the weapons and toys are satisfying to use, the game wildly and incongruously strays here and there from its realistic roots. A "healing gun?" Really? Right now, Rainbow Six: Siege feels like a framework onto which much more content could be added.

Rainbow Six: Siege

Takedown: Red Sabre

Takedown: Red Sabre was supposed to be an eloquent love letter to the tactical shooter genre, but the final product ends up reading more like hate mail. There isn't a single part of the game that rises above mediocrity, and much of it dips below that mark. Worst of all, the very fans who have been craving a new game like Takedown are the ones who will be disappointed by it the most.

Takedown: Red Sabre

Tom Clancy’s Rainbow Six Vegas 2

Whether a big fan, or just someone who is interested to see what all the fuss is about, Tom Clancy’s Rainbow Six Vegas 2 delivers a stellar experience. Needless to say if you have a thing for strategy and shooters, this game will impress both online and off. I would say is one of the few must have games for early 2008.

Tom Clancy’s Rainbow Six Vegas 2