Solo isn't a walking simulator. Ironically though, it is a great example of why our hobby doesn't need walking simulators. These games rest upon the premise that gameplay need not accompany story, or the idea that removing gameplay is the only way to get the most out of video games as a storytelling medium. I have never bought into this notion that games have to feature either story or gameplay and that you can't have both at the same time. Solo is the latest game (and definitely not the first) to demonstrate exactly why I feel that way.
Skylar and Plux: Adventure on Clover Island Review
The game may be guilty of relying on that sense too much, forcing you to look the other way at everything that it is missing or does wrong. Gamers who require more robust gameplay mechanics or more collectibles may find themselves underwhelmed by Skylar and Plux. They should still be able to appreciate the effort though, if not the result.