You have nothing to lose if you want to try Stretchmo, so go ahead and download it! Odds are you'll fall in love with it like I have with all of these games, and this latest entry is still a ton of fun to get into and tear apart. Play it, buy some levels, and achieve puzzle platforming bliss on the go.
Tangram Style is a fine game using an age-old concept, and making it a touch-oriented game makes manipulation of the shapes much simpler than if you just had a controller. It’s a shame some of the weird recognition stuff gets in the way, but if you just want to solve some puzzles, it’s more than adequate, and if you can solve them fast enough, even the time trial modes are easily overcome. The price may be a little steep for what you’re actually getting, but at a little over one cent per puzzle, you’re certainly getting a good bit of puzzle mileage.
Heavy Fire: Black Arms 3D
It's a game of cheap hits and endlessly replaying levels because you couldn't dodge or react to a bullet in any way. There's no real story, your character doesn't matter, weapon progression feels pointless, and the concept of an on-rails shooter on a 3DS using the touch screen to aim can be done well, but isn't here. Even worse, it requires you to play through old levels before you can advance, and these are not levels you WANT to replay. In fact, this isn't the kind of game you want to play period. It's the kind of game that's clearly trying to trade off on looking like better ones, but it just reminds you that you don't want to be playing this one.
The Starship Damrey
This all makes The Starship Damrey the kind of game that just seems a little too old fashioned. Game storytelling, even in adventure games, has come a long way, but this is too straight forward, not focusing on immersion as much as it seems to think it does. While I did like the act of slowly going from each area and unlocking the ship, the story payoff isn’t good enough to justify it. They can put in as many twists as they want, but withholding this information felt more like cheating than actually surprising me, making the multiple epilogues feel unearned. I certainly appreciate the game existing on the eShop, but unfortunately, The Starship Damrey needed to have better storytelling and a better payoff to make the download worth it.
The decent core concept winds up being entirely buried under a mountain of frustrating, annoying levels and pointlessly difficult tasks that suck the fun out of the game. It really seems like it would have worked better as a middleware physics engine, because it certainly doesn’t work as a game.