magic

Mages of Mystralia Review

But I’ve really easily played over 15 hours of this game, and that’s worth something! The combat is fine enough, but the puzzles are the things I thought were the best parts of the game and the ones that really stand out as something I’d like to go back to. They were fun and engaging and by far the best part and if there was more focus on them, I’d be singing praises.

Mages of Mystralia Review

Pillars of Eternity: The White March - Part I

If you loved Pillars of Eternity, then The White March - Part I is more of what you love, and a sizable portion at that. It is quality material and a satisfying add-on to the core game, but not quite the delightful experience that it was back in March for a few reasons, most of which boil down to the fact that the basic experience isn't brand new anymore.

Pillars of Eternity: The White March - Part I

Age of Wonders III: Eternal Lords

Age of Wonders III: Eternal Lords applies a new coat of paint to the series that is good for another 30+ hours of addictive turn-based gameplay.

Age of Wonders III: Eternal Lords

Dreamfall Chapters: Book One: Reborn

Reborn is a beautiful but short-lived experience that continues building this interesting universe while introducing more questions than it answers.

Dreamfall Chapters: Book One: Reborn

Card Hunter

I love this game. It absolutely harkens back to my own time as a tabletop gamer, with both D&D and CCGs, and its story treats those memories like they're a treasure, rather than a punchline. Will you enjoy it as much if you don't have those memories to draw on? Well, if you like fun, and can stomach learning something new, then I don't see how you get out of this without having at least a little. It may not grab everyone the way it has me, but then it doesn't have to for you to see its charm. And hell, it's.. mostly free. So you have no excuse.

Card Hunter