Seven: The Days Long Gone Review
Setting aside the bugs, a poorly considered fast travel system (which spawns players in sometimes dangerous locations) and fairly tepid combat, what I most missed in Seven was any sense of personal identification or relationship with the main character. To me, this is at the heart of any successful RPG...the role-playing part, something almost entirely absent from Seven.
Dead Synchronicity: Tomorrow Ends Today Review
I don’t see this as a big enough seller on the PlayStation 4 to warrant a second game though it’d probably do better on the PC, where games like this have a supportive (if niche) audience. I really wanted to like the game because of its mature, oppressive depiction of an apocalyptic aftermath. The game is unfinished, though, so I suggest sparing yourself from the same pain and frustration that hurt this otherwise interesting narrative adventure.