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Deliver Us The Moon: Fortuna Review

Deliver Us The Moon: Fortuna is an ambitious story-driven game from a small studio that tries to do more than most other games in the genre. It’s sad that this ambition is stifled by a lack of polish, poor writing, and a non-existent ending. Despite shooting for the stars, they do not deliver the moon.

Deliver Us The Moon: Fortuna Review

The Solus Project Review

The Solus Project kind of feels like No Man’s Sky without starships. The survival aspect is more robust and requires full attention to different health systems. The game could use a bit more polish in places but overall, The Solus Project is a pretty solid adventure that left me feeling surprised with how it hooks into at certain moments.

The Solus Project Review

Tacoma Review

Continuing to tell solid stories seems to be Fullbright’s deal. Tacoma may only be about 3 hours long, but it fills that time beautifully, telling a thoughtful, poignant tale told through the magic of science fiction. Come for the space, stay for the heart. And the space basketball.

Tacoma Review

Amazing Discoveries In Outer Space (A.D.I.O.S)

The inclusion of leaderboards and three different campaigns means there is some replay value, but mostly this will be a game you either feel like playing or lack enthusiasm for. I for one found lots of interesting value with A.D.I.O.S and would like to see updates in the future to really make it worth your purchase.

Amazing Discoveries In Outer Space (A.D.I.O.S)

Crashlands

It is a quality title that gets a lot of core elements right, and its bigger problems (such as the interface and controls) can theoretically be fixed with a patch. By the time that you reach hour fifteen in the campaign though, those problems will weigh heavily and test your tolerance for repetitive gameplay. It is easy to appreciate the effort and creativity that went into this title, but it is probably one that you will want to tackle in thirty or sixty minute spurts.

Crashlands

Sid Meier's Starships

My first thought as soon as I opened the game was "wow this feels cheap." The feeling never went away, and just got even deeper. I was incredibly excited to see what the game would be like since it could be played on the go on an iPad, but if this is how they had to hamstring their design to fit a system like that, I'd rather keep the dream of on-the-go Firaxis games as just that: a dream, since the reality is just a disappointment.

Sid Meier's Starships