The Swords of Ditto Review
Did you ever notice that time limits placed on anything fun - a vacation, for instance - might make you savor the experience but they're also kind of a bummer? Likewise, not having enough time to prepare for something important can also be a drag. Although it's not the first game to impose a timer on the action, The Swords of Ditto begins with the premise that its hero has four in-game days to prepare for the big showdown with the boss, a witch named Mormo. It isn't much time.