Bullet Witch


We have seen so many female heroins over the year that its not even a big deal anymore. In fact it is seeming to become more and more popular to use female heroes in games, mainly for the sex appeal that they often bring to a game. Today we are checking out a game that is coming out under the radar onto the Xbox 360. Bullet Witch hopes to impress Xbox 360 owners with an over the top action style that is sure to turn a few heads. So how does Bullet Witch fare? Read our full review to find out!


I heard very little about Bullet Witch when it was being developed, and even less from it when it was released a week or two ago. When I got the game in from Atari, I had very little idea of what to expect, which for a reviewer makes my job a lot easier, going into a game with an open mind. The initial cut scenes for Bullet Witch were extremely impressive, showing your heroin, a "witch", who instead of carrying a brook stick carries this extremely long gun in the shape of a broom, that also acts as both a gun and a long bat or hockey stick for chopping down your enemies.

The biggest feature for Bullet Witch is the game’s style, which holds front and center for this game as being the primary focus. Bullet Witch has the broom gun, which is ultra satisfying and then she has a slew of magical attacks, ranging from just throwing everything in the immediate vicinity away or create a wall for cover. The game doesn’t control her magical abilities as well as you would hope, however as you go through a quick in game menu that does in someways mess with the pace of the game. Another issue on the controls of the game is the fact that the game is played in a close viewed third person perspective, which causes a little less visibility than other third person shooters, and offers up a bit more of a problematic camera view especially with hordes of enemies.

Bullet Witch is completely an offline game, in that there is absolutely no multiplayer mode at all. This made me a little boggled, but considering the fact that it costs then dollars less than a standard Xbox 360 game, it’s a pretty fair deal. Bullet Witch is a game completely based on its story mode, which takes place in six chapters, all of which are pretty deep giving an overall good length for the experience. So let’s talk about the single player experience which is obviously where the entire experience lies. Right out of the gate you will realize that this is a pure action game, with very little if any emphasis on strategy. In fact, for the first hour or so I don’t remember having any problems whatsoever on the standard difficulty setting.

First thing I noticed was that instead of creating smart AI, like many shooters out there, Bullet Witch creates mindless enemies that come at you in numbers. This works for some games and depending on the story can make sense, but for Bullet Witch this just seems like a cheap ploy that causes the game to fall flat on its face. Also as I mentioned earlier, the pacing in the game is hindered not only by the AI but also the weird magical spells that take too long to activate and aren’t nearly as satisfying.

In the end, there really isn’t much else to say about Bullet Witch, other than the moderately entertaining single player experience can only hold up for so long. Bullet Witch ends up feeling just a run-of-the-mill mindless action game that had potential on the drawing boards, but fell victim to far too many traps along the way.


I was stunned by the opening cut scene, it was absolutely gorgeous and exceeded my expectations right at the get go. In fact, the whole opening level is actually the best looking part of the game with a good sense of detail and just a highly interactive and destructive environment. However the game doesn’t stay at this pace, and you will find a lot of the game feeling reused and uneventful. The game just never creates much originality after the first level or so, and thus the game once again loses its flair. Also the style although very entertaining at first once again can’t make a game, and thus once again the visuals fall up short as well.

Fun Factor

Style should never outdo substance, in fact style should never be anything more than just to compliment the entire product. However in Bullet Witch it seems to be too much the primary focus of the game rather than just a nice addition. This is a big problem, especially when the game starts to slow down and become less and less interesting, and thus the entire experience starts to fade away. The game reminds me of being at the horse races, you bet on a horse, it starts off real strong and you feel good, but like many horses that start off strong it fades away quickly when it matters the most.


Even though this isn’t a full priced next generation action game, it still should be held to the same sort of standards that we have come to expect. Unfortunately Bullet Witch is a game that has much more style than substance. Bullet Witch starts out strong, but like with many games before it cannot stand the test of time.

The owner and editor-in-chief of Darkstation.com. I've been apart of the website since 2002 and purchased the website in 2010. Owning and running Darkstation is a dream come true. I love video games and I love writing and talking about them even more.