F.E.A.R. 2: Project Origin

F.E.A.R. 2: Project Origin


The original F.E.A.R. came out way back in 2005 and it came along side not only a great shooter but a great horror title as well. The combination of the two isn’t all that common and the way the original F.E.A.R. was able to accomplish this blend was quite impressive. Now four years later we have the true sequel to the title in F.E.A.R. 2: Project Origin which is now available on the Xbox 360. The big question is, is the sequel as engaging as the original? Read our full review to find out!


The original was fresh, it was rather new, and offered up an interesting story with an engaging overall makeup. When you make a sequel you have to figure out a way to keep fans of the original enticed while still giving them something new to buy into. With F.E.A.R. 2: Project Origin you have exactly that, the same sort of premise and approach with a ton of new ideas thrown into the mix. But does this all make for a great experience?

The story in F.E.A.R. 2: Project Origin is kind of a cross-stitch from what we saw in the original to this game and it is to the point where some of the same events from the first game do take place in this game. The story itself isn’t as engaging however as the original, it does answer some questions but more then anything the pacing isn’t all that interesting in comparison to the original which really grabbed you from start to finish.

I am a big fan of being able to slow down time, or as we normally like to call it bullet time. This was one of those features that I really enjoyed in the original game, and it works even better in F.E.A.R. 2: Project Origin. Monolith (the developers) have done a fantastic job of making the feature even more a solid part of the game. This has a lot to do with the better technology that a few years brings to the table but it just feels like a much more important aspect of the experience.

One of the best things about F.E.A.R. 2 is the gameplay, or more specifically the shooting aspects. This game can be extremely intense and the weapons are extremely satisfying to fire at all sorts of different enemies. The game offers up a decent variety in the arsenal weapons, nothing all that out of the ordinary, but the execution of these weapons is where F.E.A.R. 2 stands out. I don’t want to spoil anything but later on in the game you get to jump into some vehicles which yield some amazing fire power which helps to add some variety to the experience. No matter what the weapon, no matter in slow motion or not, the game does a great job of really making you feel part of the action. There is a good variation of enemies that also keeps the adrenaline pumping.

The biggest problem I had with F.E.A.R. 2: Project Origin was not necessarily any technical problems, because in all honestly this a pretty smooth experience from start to finish. Where this game does struggle is in the pace that begins with the story but continues with lack of interest in the first half of the game. For me anyways the first hour or so of F.E.A.R. 2 is a little monotonous. The game doesn’t do a great job of really engaging the user in the experience right out of the game, but starts out rather slow, and unfortunately slowly starts to gain your interest. What does happen however is that your hard work and dedication to the game is paid off with some truly amazing firefights and horror events in the second half of the game that makes it all worthwhile.

Multiplayer is pretty standard, nothing to exciting, and nothing really bringing me into this experience over some much better online FPS. The developers have gone with some pretty conventional modes that work well but to be honest I just never saw the reason to really invest my time in the multiplayer.


What really drives F.E.A.R. 2 along with great gameplay is some of the best atmospheric effects to really bring the horror genre to the FPS experience. The way in which enemies whether normal enemies or variations of ghosts and other monsters can job pop out at you is incredible. This is not one of those games for the faint at heart as it can be an extremely scary experience. The game looks great in normal play but looks even more incredible when you throw in bullet-time which looks even more incredible.

Fun Factor

Like I mentioned earlier on in this review, this is a game thats greatest problem is its pacing and it starts right of the gate. Unlike the original F.E.A.R. which really captivated me from the opening cinematic, I just could not get myself to really get into this experience until later on in the single player experience. Luckily when the game does start firing on all cylinders the experience is worth the investment of time and money and really becomes an extremely engaging game to play.


I have to say that my overall feelings on F.E.A.R. 2: Project Origin was that of a really solid experience. When it is all said and done F.E.A.R. 2: Project Origin is a great game that unfortunately has some minor setbacks that holds it back. If you were a fan of the original, or looking for a FPS horror game, then I would highly recommend checking out this game.

The owner and editor-in-chief of Darkstation.com. I've been apart of the website since 2002 and purchased the website in 2010. Owning and running Darkstation is a dream come true. I love video games and I love writing and talking about them even more.