Rabbids: Alive and Kicking


Rabbids: Alive and Kicking is the first Kinect compatible Rabbids game to hit store shelves. Although it is similar to previous Rabbid games, due to the fact that it is a mini-game collection, it isn’t near the level of quality that Rabbids brought to the Nintendo Wii. Instead, it is a poorly put together mini game collection that brings a few unique ideas to the Kinect, but is an overall not so great package.


There are a total of 37 mini-games in Rabbids: Alive and Kicking. Although this may seem like a lot, it really isn’t. A lot of the mini games will last less than 10 seconds. You may even want to consider some of these micro-games. Also, many of them require more than one person. A lot of the loading screens lasted longer than the time spent playing the mini-game, which left me feeling bored and disconnected. The game should have been faster paced, and there should have been extreme minimal load times, especially considering how short some of the games were. You can set the game to choose random mini-games to cycle through for you to play, but the load times were still there, and often the games would repeat. No mini game took me longer than two minutes to complete.

Rabbids: Alive and Kicking

Some of the mini-games are clever, and legitimately good ideas. For example, one mini game had me pumping a water gun with one hand, and shooting waves of Rabbids with the other. It was pretty cool. The problem is, they are few and far between. Others are good ideas, but they just don’t control very well. For example, one game made me sit on the floor and move left, right, and forward to work my way through a tube. There were tokens to collect along the way. It was too fidgety and just didn’t work that great, although I did like the idea. One mini-game that was rather dumb had me spinning around in circles getting dizzy, it lasted for less than ten seconds. Another had me run in place to try and run a distance of 80 meters on a treadmill within a few seconds. The mini-game "guitar zero" allows you to play an air guitar and strum notes. I enjoyed the idea of this, but Kinect couldn't tell the difference when I was trying to move my hand down the guitar to hit the right notes and when I was trying to angle the guitar at a different angle, which left me frustrated. Other mini-games required way to much space to properly play. For every one fun mini-game, there were several boring or bad ones. A lot of the time there would be a short description that told me what to do during the mini-games, but it didn’t describe it well enough, so I had no clue what I was suppose to do and would fail the game. This was rather annoying.

Rabbids: Alive and Kicking

Doing well with each game will reward you with points, which can be spent to unlock interactive and decorative objects in the “My Raving Rabbid” section of the game. This is basically an augmented reality toy box where you use objects and interact with one Rabbid. Overall, it was interesting but not fun at all, but those of a younger age could have a fun time with this.


I really like the cartoony graphics in the game. I didn’t care for the main menu where it showed me looking like an idiot with a border around me.  There’s really not much to say about the graphics, as this is a mini game collection, but overall I enjoyed the art style. The menu navigation worked well for the most part, and was similar to Dance Central's swipe navigation menus. In the "My Raving Rabbid" mode, the low quality of the Kinect camera really shows off, as my entire room looked rather grainy.

Rabbids: Alive and Kicking

Fun Factor

Like I said earlier, there are a few fun mini-games in Rabbids: Alive and Kicking. Unfortunately, it is burdened by too many bad games in between. The game is definitely a lot more fun if you have someone else to play it with, but then you really have to ask yourself if you want to call your friends over to come play Rabbids on your Kinect. If you’re playing by yourself, you will get bored fast. The chances are, you would play this game a couple of times to see all the mini games, then never touch it again. If you're desperate for a mini-game collection, and don't think the load times and extremely short mini-games, then Rabbids: Alive and Kicking may be worth checking out for a low price point, because there is some enjoyment to be had.

Rabbids: Alive and Kicking


Although some may have fun with Rabbids: Alive and Kicking, the overall package is far from optimal. When your load times last longer then your mini games that poses a major issue. If you were looking at buying this game because you enjoyed the Rabbids games that are on the Wii, Alive and Kicking kicking doesn't live up to the bar set out before it.