Apsulov: End of Gods Review
As a design doc, a game that combines horror, sci-fi and Norse mythology sounds intriguing but in actually, Apsulov just seems uncertain of its identity. With too much clunky action for a narrative driven walking simulator, and not enough combat to excel as an action game, it’s a lot of bits and pieces that don’t quite connect.
The Bard's Tale IV: Barrow's Deep Director's Cut Review
Anyone who did not pick up The Bard’s Tale IV: Barrows Deep when it was released in 2018 missed an amusing and well-crafted RPG, a definite high point in a storied and popular franchise. With some minor interface and gameplay tweaks and the addition of some new quests and significant additional areas to explore, the Director’s Cut makes a good case for itself.
There is a bit of Buddhist wisdom that cautions against the folly of trying to “use the mind to free oneself from the prison of the mind.” I thought of this when I played Eliza, a visual novel that in part asks the question: can we use technology to free ourselves from the psychological effects of technology? It’s an intriguing question and Eliza is an intriguing exploration of the answer.
Swords & Souls: Neverseen Review
Making its way to PC after starting life as a web-based Flash game, Swords & Souls: Neverseen is a simple but enjoyable RPG that is modest in both its demands and accomplishments. It has a little more depth than might be apparent at first blush, but its gameplay loop doesn’t evolve much over the course of the game.
Night Call Review
There really should be more games like Night Call out there. It tries something unique and succeeds at it, delivering compelling short stories through a limited yet meaningful interaction and wrapped up in a classy aesthetic. The game shows humanism and wisdom that the billion-dollar titles can only dream of.
For younger players, 198X may not open up in the same way as to us old farts. However, it’s like a museum of a bygone era when the budding digital entertainment was honest and ripe, rendered in a beautiful pixel art and channeled through a marvelous soundscape. Oh, and the ending pays a nice homage to Golden Axe – without the chasing part.