There is a bit of Buddhist wisdom that cautions against the folly of trying to “use the mind to free oneself from the prison of the mind.” I thought of this when I played Eliza, a visual novel that in part asks the question: can we use technology to free ourselves from the psychological effects of technology? It’s an intriguing question and Eliza is an intriguing exploration of the answer.
The Angry Birds Movie 2 VR: Under Pressure Review
I came into The Angry Birds Movie 2 VR: Under Pressure with a bit of a chip on my shoulder because I had to sit through a trailer that should have been relegated to an in-game menu option. However, I was captivated by the game’s charm and challenge to a degree I didn’t expect.
Bitlogic: A Cyberpunk Arcade Adventure Review
Bitlogic: A Cyberpunk Arcade Adventure captures the feel of games from a bygone time, but it does so in a fashion that is almost entirely detrimental. The restrictions on aiming and movement makes combat unpleasant, and traversal is usually a matter of trial and error.
The Padre Review
The Padre is a voxel-style take on horror with callbacks to various elements from the golden age of survival horror games. Anyone growing up with games like Resident Evil or Silent Hill will feel right at home with The Padre as it attempts to emulate fixed camera angles and blocky visuals of the past.
Swords & Souls: Neverseen Review
Making its way to PC after starting life as a web-based Flash game, Swords & Souls: Neverseen is a simple but enjoyable RPG that is modest in both its demands and accomplishments. It has a little more depth than might be apparent at first blush, but its gameplay loop doesn’t evolve much over the course of the game.
Fire Emblem: Three Houses Review
Fire Emblem: Three Houses does a tremendous job presenting a more immersive experience in the series’ first console entry in a decade. The three paths all present unique and compelling perspectives into the rich cast, and the Persona-like school life segments are a breath of fresh air that give players a lot more to do besides constant battling.
Age of Wonders: Planetfall Review
Impatient gamers looking for immediate gratification may have a struggle with Age of Wonders: Planetfall’s leisurely, semi-opaque early game and mildly vertiginous learning curve but the pace picks up and patience pays off as the game evolves into a challenging mixture of combat and civ-building.
The Forbidden Arts Review
Anyone expecting a Zelda-esque level of role-playing or story, or Mario-level platforming will be disappointed by The Forbidden Arts, as will gamers looking forward to a lush, 3D world to explore. In fact, The Forbidden Arts is a platformer with light RPG elements, a skeletal story and an imperfect balance between its controls and its demands.
Initial 2: New Stage Review
Initial 2 shows sincere passion towards game making even though the developer Restory Studio has been lacking in everything what star developers could afford. Only nine guys made the game with a shoe-string budget so it can’t compete with the best but the effort alone is commendable. And then some.
Super Mutant Alien Assault Review
Overall, though, I have to give it props, as Super Mutant Alien Assault is a game that truly surprised me. When I first started it, I thought it would be a repetitive game that would lose my attention quickly. I’m happy to say this couldn’t be further from the truth.